[2.0.32] Incorrect numbers in production stats "consumption" of science packs when chaining labs
Posted: Sun Feb 23, 2025 11:33 am
I built a 144SPM base. I've been researching the same thing for >30min now. When I look at the 10min production stats and search for "science", all science packs show up as 144/m -- exactly as I expected. However, the "consumption" stats some science packs are way below 144. That has to be a bug, right? I am not stashing science packs anywhere, they just go on a belt ant into the labs. And yet, somehow, I am apparently consuming the different packs at different rates:
If I was truly producing 144 military science per minute and consuming only 91, then somewhere 50 science per minute would accumulate, but that is definitely not the case. Everything is being consumed immediately. So the stats must be wrong. This might be related to the fact that I am chaining labs, so inserters are taking packs out of one lab and into the next.
This seems potentially related to 120351 Accumulators in statistics show more charge that they can have, 121799 Science production count mismatch, 125025 production tab issue, 125742 Recycler doesnt return ressources equally weighted. boskid, any chance you could have a look?
See viewtopic.php?p=663792 for a savefile.
If I was truly producing 144 military science per minute and consuming only 91, then somewhere 50 science per minute would accumulate, but that is definitely not the case. Everything is being consumed immediately. So the stats must be wrong. This might be related to the fact that I am chaining labs, so inserters are taking packs out of one lab and into the next.
This seems potentially related to 120351 Accumulators in statistics show more charge that they can have, 121799 Science production count mismatch, 125025 production tab issue, 125742 Recycler doesnt return ressources equally weighted. boskid, any chance you could have a look?

See viewtopic.php?p=663792 for a savefile.