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[2.0.35] [SA] Aquilo: Default concrete paving changes after using blueprint

Posted: Sat Feb 22, 2025 3:16 pm
by Hares
Steps to Reproduce
  1. Have a regular concrete as your default paving
  2. Deploy an attached blueprint horizontally such that train stop is on the right over the ocean
    • Blueprint:
    • Note: This blueprint contains: concrete, hazard concrete, refined concrete
  3. Try to build any concrete-requiring entity on top of the ocean
Expected:
  • Regular concrete is used as a paving
Actual:
  • Hazardous concrete is used as a paving
See Also
Click to expand the recording

Re: [2.0.35] [SA] Aquilo: Default concrete paving changes after using blueprint

Posted: Sat Feb 22, 2025 7:46 pm
by Rseding91
Thanks for the report. That is working as intended.

Re: [2.0.35] [SA] Aquilo: Default concrete paving changes after using blueprint

Posted: Sat Feb 22, 2025 7:53 pm
by Hares
Rseding91 wrote: Sat Feb 22, 2025 7:46 pm Thanks for the report. That is working as intended.
That's pretty annoying behavior. Can you provide me a use case where this can be utilized?

Re: [2.0.35] [SA] Aquilo: Default concrete paving changes after using blueprint

Posted: Sat Feb 22, 2025 7:59 pm
by Rseding91
Without it, you can't ever build a 'concrete-requiring entity on top of the ocean' as it will just reject building until you've built the concrete manually.

Re: [2.0.35] [SA] Aquilo: Default concrete paving changes after using blueprint

Posted: Sat Feb 22, 2025 8:04 pm
by Hares
Rseding91 wrote: Sat Feb 22, 2025 7:59 pm Without it, you can't ever build a 'concrete-requiring entity on top of the ocean' as it will just reject building until you've built the concrete manually.
I understand that. I'm questioning why the system changes the default paving after I deploy a blueprint. In my case – the 1st blueprint is deployed via normal concrete, and 2nd pasting of the same BP results in hazard concrete. In other words, the planner should respect only manually-placed concrete (i.e., last conrecte selected in pipette).