[2.0.35] Roboport ignores .active attribute
Posted: Sat Feb 22, 2025 1:04 am
Steps to reproduce: hover over a roboport and run
Result: nothing happens. Reading back the state with shows it is still true.
Expected: doing the same thing to, for example, an assembling machine changes its state to "disabled by script".
Code: Select all
/c game.player.selected.active=false
Code: Select all
/c game.player.print(tostring(game.player.selected.active))
Expected: doing the same thing to, for example, an assembling machine changes its state to "disabled by script".