[2.0.35] Entity 'Extra Settings' cannot be transferred to another entity
Posted: Thu Feb 20, 2025 3:17 pm
To produce: enter /editor, and click an entity to access its recipe and extra settings. Change the extra settings from default. Attempt to apply those same extra settings via: Shift R-click --> Shift L-click, Ctrl+C --> Paste new entity or click over existing entity, Blueprint --> Construct new entity or click over existing entity, and none of them apply the extra settings to the second entity.
What I would expect: I would expect that all properties of an entity are retained on blueprint, such as rotation, recipe, modules. This makes it really difficult to test large constructions that require invincible objects or otherwise special objects, because each must be set by hand.
Thank you and totally understand if this is a Minor/Won't Fix/Not a Bug since this stuff is all peripheral fluff to the main game.
What I would expect: I would expect that all properties of an entity are retained on blueprint, such as rotation, recipe, modules. This makes it really difficult to test large constructions that require invincible objects or otherwise special objects, because each must be set by hand.
Thank you and totally understand if this is a Minor/Won't Fix/Not a Bug since this stuff is all peripheral fluff to the main game.