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8-way intersection, fully grade-separated

Posted: Mon Feb 17, 2025 1:35 am
by Erichteia
Max throughput branches are the diagonal ones. Followed by horizontal/vertical to diagonal. Left turns between horizontal and vertical are the slowest. Signalled for up to 10-segment long trains (e.g. Locomotive - 8 wagon - locomotive)
Schermafbeelding 2025-02-17 023001.png
Schermafbeelding 2025-02-17 023001.png (821.04 KiB) Viewed 732 times
Blueprint:

Re: 8-way intersection, fully grade-separated

Posted: Mon Feb 17, 2025 9:33 am
by Erichteia
Improved it a bit (blueprint string was updated). The additional exit lanes for the horizontal and vertical branches are exit merging lanes and are optional and only needed for extreme throughput. If you keep them, extend them for a good distance with several possibilities to merge for optimal results.
02-17-2025, 10-33-21.png
02-17-2025, 10-33-21.png (1.08 MiB) Viewed 648 times

Re: 8-way intersection, fully grade-separated

Posted: Thu Feb 20, 2025 2:11 pm
by solublefish
Very cool. It's even not super huge. Now I just have to make up some reason to use it in my game.

Re: 8-way intersection, fully grade-separated

Posted: Fri Feb 21, 2025 2:40 pm
by Lorenzo
Holy shit, this is crazy. :o