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[2.0.32][Space Age]Items voided when deconstructing machines on space platform

Posted: Wed Feb 12, 2025 9:09 pm
by Minebuilder
What did I do:

I tried to deconstruct machines and change recipes in space and get the items in the Space platform hub or into a machine which has an item delivery request to it.

What Happened:

When I changed the recipes the items landed in extra output slots like it was expected.
When I deconstructed the machine with the deconstruction planner or by mining it with the right mouse button over map view in non editor mode the items got destroyed and the machine ended back in the Space station hub.
When I deconstructed the machine with the deconstruction planner or by mining it with the right mouse button over map view in non editor mode while having another machine on the same platform with requests of the item which is inside the input or output slot of the machine the items got destroyed and the machine got transferred back to the Space station hub, the second machine had no items in it.

What do I expect to happen:

When I deconstruct a machine I would expect the contents to be transferable to the Space station hub, as people rebuild their Space platform a few times a condition would be good like a checkmark in the deconstruction planner or in the settings. When there is a machine which requests the contents of the deconstructed machine I would expect the items to be transferred into the machine until there are no more items at disposal or the limit is reached.

Does this happen always?:

Yes, I tried it multiple times with the different methods and every time I didn´t get the items transferred to the inventories, they always got deleted, if they are asteroid chunks or space science didn´t change a thing.

Re: [2.0.32][Space Age]Items voided when deconstructing machines on space platform

Posted: Wed Feb 12, 2025 11:18 pm
by Muche

Re: [2.0.32][Space Age]Items voided when deconstructing machines on space platform

Posted: Wed Mar 05, 2025 9:17 pm
by Minebuilder
I am now going to ask back, I understand why items are not put back into the hub as that would be item teleportation but then I wonder why the ammo from turrets get´s transferred into the hub when they get deconstructed. I coded a small mod for my game and when I was testing it the ammo from the rocket turrets doubled as it was put back by the game and additionally by my mod. Shouldn´t the item transportation into the hub be blocked for every building when we are going against item teleportation?