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Cargo bay

Posted: Sun Feb 09, 2025 12:07 pm
by Shins
Hey, I would like to produce some basic structures in the space, but there is a little problem, that when we increase storage with Cargo Bay then we decrese area, where we can load and unload main building. Is there any mode, which makes carbo bay possible to load and unload?

Re: Cargo bay

Posted: Sun Feb 09, 2025 12:19 pm
by Tertius
You will always reduce the accessible space to the main building. But you can chain cargo bays. You only need to connect one cargo bay directly to the main building. If you do this on an edge, you're using up just 2 tiles. The next cargo bay can go next to the first cargo bay and not touch the main building, and so on.
Example:
02-09-2025, 13-18-07.png
02-09-2025, 13-18-07.png (1.19 MiB) Viewed 163 times

Re: Cargo bay

Posted: Sun Feb 09, 2025 12:23 pm
by Shins
I know, but I woild like to connect more automats, and could be better for me if have bigger space for that.

Re: Cargo bay

Posted: Sun Feb 09, 2025 12:35 pm
by jdrexler75
It's by design that cargo bays are not accessible for inserters. You would need to write a mod for that.