Player inventory: requester/provider switchable
Posted: Fri Sep 13, 2013 7:26 am
According to the other suggestion ( https://forums.factorio.com/forum/vie ... 8849#p8849 ) I suggest, that the players inventory - when researched for logistics too - has more controls.
1. Turn off logistics.
This switch is useful, before you go in the wilderness, so that the logistic bots don't follow you (and get destroyed). Back in the factory turn it on.
2. Each requester slot works also as provider.
That means, that if more than the requested stuff is in the inventory, it is provided. I mean that could be useful: provide alien eggs, provide too much wood, provide ore you catched up from ground... Helps to keep the inventory clear. Requesting 0 means providing all.
Eventually this feature has to be switched on for every item extra?
1. Turn off logistics.
This switch is useful, before you go in the wilderness, so that the logistic bots don't follow you (and get destroyed). Back in the factory turn it on.
2. Each requester slot works also as provider.
That means, that if more than the requested stuff is in the inventory, it is provided. I mean that could be useful: provide alien eggs, provide too much wood, provide ore you catched up from ground... Helps to keep the inventory clear. Requesting 0 means providing all.
Eventually this feature has to be switched on for every item extra?