[Rseding91] [2.0.33] reading the effect_description (a LocalisedString) returns unexpected data
Posted: Thu Feb 06, 2025 3:02 pm
In my latest mod i have added support to pass in some nothing modifiers in the data stage and parse what they mean in the control stage, but this seems to cause problems when using the {"", glue function, here is an example:
Both effect_description on the nothing modifier and caption on the luagui are documented as LocalisedString, yet when given the same input data only the luagui returns the expected result (that being the full table used as the second argument), reading the effect description should return a nested {"", "foo", "bar"} instead of ""
Code: Select all
table.insert(data.raw["technology"]["automation-science-pack"].effects, {
type = "nothing",
icon = "__core__/graphics/icons/any-quality.png",
effect_description = {"foobar", {"", "foo", "bar"}}
})
Code: Select all
script.on_event(defines.events.on_player_created, function(event)
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
player.gui.screen.add{
type = "label",
name = "label",
caption = {"foobar", {"", "foo", "bar"}},
}
log(serpent.block(player.gui.screen["label"].caption))
log(serpent.block(prototypes.technology["automation-science-pack"].effects[2].effect_description))
end)
Code: Select all
31.532 Script @__localised-string__/control.lua:8: {
"foobar",
{
"",
"foo",
"bar"
}
}
31.532 Script @__localised-string__/control.lua:9: {
"foobar",
""
}