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Change ammonia rocket fuel recipe fluid inputs
Posted: Wed Feb 05, 2025 2:50 pm
by altostratus_radiatus
Ammonia rocket fuel recipe in cryogenic plant should have two ammonia inputs instead of two water inputs.
It uses much more ammonia than water, and one ammonia input is not enough sometimes to sustain high-rate production.
Re: Change ammonia rocket fuel recipe fluid inputs
Posted: Thu Feb 06, 2025 6:34 am
by CyberCider
I never noticed this before, but now it bugs me. +1
Re: Change ammonia rocket fuel recipe fluid inputs
Posted: Tue Feb 11, 2025 5:27 am
by konage
+1
Re: Change ammonia rocket fuel recipe fluid inputs
Posted: Tue Feb 11, 2025 9:00 am
by Tesse11ation
Fun fact, IIRC on the new fluid system, a single fluid port on any crafting machine can do a maximum of 6k fluid/second of throughput. So unless you're hitting that number consistently, per fluid input, it's not super relevant.
That being said -
the new cryo plants have a whopping 8 module slots, and their size lends itself to having lots of beacons
, so you could conceivably hit this limit very quickly.
+1
Re: Change ammonia rocket fuel recipe fluid inputs
Posted: Tue Feb 11, 2025 11:06 pm
by altostratus_radiatus
Tesse11ation wrote: Tue Feb 11, 2025 9:00 am
Fun fact, IIRC on the new fluid system, a single fluid port on any crafting machine can do a maximum of 6k fluid/second of throughput. So unless you're hitting that number consistently, per fluid input, it's not super relevant.
Fluid system is a bit wonky at high rates, and depending on network fullness you can't always input/output 6000/s/port.
Re: Change ammonia rocket fuel recipe fluid inputs
Posted: Wed Feb 12, 2025 1:55 am
by konage
Tesse11ation wrote: Tue Feb 11, 2025 9:00 am
Fun fact, IIRC on the new fluid system, a single fluid port on any crafting machine can do a maximum of 6k fluid/second of throughput. So unless you're hitting that number consistently, per fluid input, it's not super relevant.
That being said -
the new cryo plants have a whopping 8 module slots, and their size lends itself to having lots of beacons
, so you could conceivably hit this limit very quickly.
+1
The 6k limit is somewhat theoretical. Its only true if every tick both the pipeline is 100% full and the buffer in the machine is 0% full when inputting a fluid. Vice versa for outputting. In practice, especially with recipes with large quantities (e.g. molten iron/copper, the two thruster fluids etc) you cant really go above 4.5k. As for this specific recipe, with full modules it goes way beyond 6k anyway, so even if you hit the theoretical 6k limit, its not enough