[boskid][2.0.32] Game hangs for ~60s on Space Platform Tile Build (AsteroidCollectorNavMesh)
Posted: Tue Feb 04, 2025 8:49 pm
Once i got the Space platform and tried to expand the tiles, game freezes for around 60 seconds.
Same happens when deleting tiles as well.
But for some reason (video provided) when path is narrow it builds without issues and only hangs when it gets to the edge.
In the "Show Time Usage" debug feature i can see that Space Platforms reach 626/0.005/62670 after game unfreezes.
This is obviously work of the mods i had installed before, but even with zero of them active, all disabled and just Vanilla game + DLC its still happening.
I tried to load a older gamefile with another playthough with same list of mods that i had in the broken save and there it works fine.
I tried loading up same mod list on brand new game as well, cheated to get a space platform fast with creative mod, there it works fine.
Can mods influence a Space Platform logic for a save file even if they are already disabled?
Same happens when deleting tiles as well.
But for some reason (video provided) when path is narrow it builds without issues and only hangs when it gets to the edge.
In the "Show Time Usage" debug feature i can see that Space Platforms reach 626/0.005/62670 after game unfreezes.
This is obviously work of the mods i had installed before, but even with zero of them active, all disabled and just Vanilla game + DLC its still happening.
I tried to load a older gamefile with another playthough with same list of mods that i had in the broken save and there it works fine.
I tried loading up same mod list on brand new game as well, cheated to get a space platform fast with creative mod, there it works fine.
Can mods influence a Space Platform logic for a save file even if they are already disabled?