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Combat robots in roboports

Posted: Tue Jun 02, 2015 10:30 am
by Cordylus
What do you think about idea of deploying combat robot capsules by the roboports? If enemy would enter the yellow range of roboport it uses the capsule stored inside. It would be VERY useful deep inside the base. It's very common that few biters break the wall and come inside the factory, where defense systems are very poor. In this case roboports could conduct some type of self defense.

The suggestion inspired by:
Military Robots - own range of roboports ( maybe yellow line around) that can be inreased by research
Laser Robot - fire laser but drains fast the energy of the robot so they cant fire very long
https://forums.factorio.com/forum/vie ... f=6&t=3795

Re: Combat robots in roboports

Posted: Tue Jun 02, 2015 11:22 am
by Klonan
I had an idea along the lines of this, some sort of defence robot with a similar recipe and research requirements as the construction and logistics bots, that would help defend the areas around roboports. With the advent of the personal roboport (something similar to pocket bots) they could even be used as an offensive robot, without the need to re-throw capsule when the current bots expire.

Re: Combat robots in roboports

Posted: Wed Jun 03, 2015 11:16 pm
by bobingabout
Not a new idea. I've asked for something similar before. Basically, Combat robots similar to the existing logistic and construction robots that don't expire with time, they go out, shoot things, then dock again.

I also tried to mod in a turret module for the modular armor system, with limited success.

Re: Combat robots in roboports

Posted: Thu Jun 04, 2015 6:45 am
by ssilk
I think so: We have some slots in the roboports and some or all of them can be combat bots.

If there is a alarm in the area ogf that port, they automatically go out to this point. As long as they are out, their expire-time runs. When they are back, the expire stops, but is not reset. So after some alarms the robot destructs.

Re: Combat robots in roboports

Posted: Thu Jun 04, 2015 7:30 am
by quinor
I like the idea, though I'd rather create separate type of combat robots for roboports only. They need different balancing than player combat robots.