Either revert, or even further increase the cost of mining productivity
Posted: Wed Jan 29, 2025 3:05 pm
For those unaware, the cost of the mining productivity infinite tech was reduced in space age. By a factor of 2.5, no less. Personally, I can’t think of any reason for this to have been done. On top of that, yellow and space science were removed from its cost. I can understand space, as it’s a larger progression block than purple or yellow science. The devs wanted players to be able keep their factory working on something useful while they set up the space platform, so mining and steel productivity don’t require space science. But why was yellow removed? Was that at all necessary? And you can’t say “productivity techs don’t take yellow, only purple”, because asteroid productivity takes yellow science! And those two techs have one key thing in common: They evenly affect all resources, not a specific resource/item.
Which is also exactly why the mining productivity tech is powerful, and why it has its high cost it has in the base game. So why would it be reduced in space age? Especially when the same expansion adds many ways to increase science output, indirectly making all infinite techs easier to research.
But to be honest, I have to question the decision to make mining productivity in particular one of the “early” infinite techs, still on Nauvis. Is it really appropriate for it to be there? Its primary purpose is to allow megabasers to reduce and eventually eliminate resource pressure. Should regular players really have access to something like that? Especially so early, even before space? Resource pressure should be a prominent factor in the quest to beat the game, before all researches are completed. It drives players forward and keeps them on their toes, and it’s a very important element of factorio’s identity as an automation game.
In my opinion, it would be more appropriate for mining productivity to belong to cryogenic science, where all the other specifically megabase oriented technologies are. Cryogenic science is kind of lacking in terms of infinite technologies anyway, so this change would have a double benefit.
Which is also exactly why the mining productivity tech is powerful, and why it has its high cost it has in the base game. So why would it be reduced in space age? Especially when the same expansion adds many ways to increase science output, indirectly making all infinite techs easier to research.
But to be honest, I have to question the decision to make mining productivity in particular one of the “early” infinite techs, still on Nauvis. Is it really appropriate for it to be there? Its primary purpose is to allow megabasers to reduce and eventually eliminate resource pressure. Should regular players really have access to something like that? Especially so early, even before space? Resource pressure should be a prominent factor in the quest to beat the game, before all researches are completed. It drives players forward and keeps them on their toes, and it’s a very important element of factorio’s identity as an automation game.
In my opinion, it would be more appropriate for mining productivity to belong to cryogenic science, where all the other specifically megabase oriented technologies are. Cryogenic science is kind of lacking in terms of infinite technologies anyway, so this change would have a double benefit.