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[Space Age] Quality Recipes

Posted: Mon Jan 27, 2025 2:43 pm
by BraveCaperCat
I want to add a feature to my mod which increases/decreases the quality of the inserted item(s) using a recipe, but this is currently impossible since I can't filter the quality level of an item or output a specific item quality. I propose that this becomes possible.
Potential Implementation Techniques:
Fixed Quality Filters

Code: Select all

Recipe.ingredients = {{type = "item", name = "iron-gear-wheel", amount = 1, quality = "normal"}}
Recipe.results = {{type = "item", name = "iron-gear-wheel", amount = 1, quality = "uncommon"}}
Variable Quality Filters

Code: Select all

Recipe.ingredients = {{type = "item", name = "iron-gear-wheel", amount = 1}}
Recipe.results = {{type = "item", name = "iron-gear-wheel", amount = 1, quality = "+1"}}
Fixed/Variable Quality Filters

Code: Select all

Recipe.ingredients = {{type = "item", name = "iron-gear-wheel", amount = 1, quality = "normal"}}
Recipe.results = {{type = "item", name = "iron-gear-wheel", amount = 1, quality = "+1"}}

Re: [Space Age] Quality Recipes

Posted: Mon Jan 27, 2025 10:55 pm
by s6x
I agree. Having recipes that are treated like separate entities for each quality level but not being actually able to specify anything about quality in recipes feels like the worst of both worlds right now.

Re: [Space Age] Quality Recipes

Posted: Tue Feb 04, 2025 5:06 pm
by protocol_1903
+1, it should be treated like how one can define the spoilage level

Re: [Space Age] Quality Recipes

Posted: Tue Feb 04, 2025 5:23 pm
by ElectroMagnetic
+1, I'm all for modding improvements!

Re: [Space Age] Quality Recipes

Posted: Wed Mar 19, 2025 1:20 pm
by BraveCaperCat
Still not implemented or marked as "won't implement".
Still waiting for it to be implemented or marked as "won't implement".

Re: [Space Age] Quality Recipes

Posted: Fri Mar 28, 2025 7:19 pm
by MrSmoothieHuman
+1

Re: [Space Age] Quality Recipes

Posted: Mon Mar 31, 2025 7:03 pm
by Hancz
+1