What am I doing wrong? Biochambers and Legendary nutrients
Posted: Thu Jan 23, 2025 3:11 pm
Hi there.
I am trying to make legendary biochambers in a biochamber and as expected I want to use my leg-nutrients as ingredients and not as fuel. No matter what I do this thing keeps breaking down on me.
First, I did it without much concern and saw my leg nutrients being used as fuel. Ok, my mistake. Then I set up a dedicated inserter for leg-nutrients and enabled it only when nonleg-nutrienyts were > 0. Wrong again, as the red bar also count as nutrients in the reading. So I changed the condition to activate when nonleg-nutrients are > 1. I wanted to believe that this was all but no, I would find leg nutrients back on the fuel slot a few mins after.
So I created a double condition for the inserter using a combinator. Now it will only insert when nonleg-nutriens are >1 AND leg-nutrients are < 5 (5 is the requirement for the biochamber reciepe) to avoid overinserting leg-nutrients no matter what. Wrong again! I still find leg nutrients in the fuel slot.
So My last chance of fixing this was to override the stack size of the inserter to 1, thinking that maybe, in the fraction of time when the nutrient spoil, I am inserting more (due to the stack size) and that goes to the fuel slot. Wrong one more time!
So at this point I think that there is an error in the biochamber logic. Something like, when nutrients are in the ingredients slot but not on the fuel slot, it will internally rearrange them. This is problematic as the fuel line (the red bar) is quality specific. If you started to "burn" a leg-nutrient, then the bar is legendary and can only be restarted with more leg-nutrients. If you hover over it, it will say "Nutrients (Legendary)"
Have any of you guys been sucessful at solving this?
Good thing is that after all the tinkering and testing I managed to get 800 legendary biochambers, so I am on the verge of letting this go and just use those.
But I love the challenges of this game and I'd like to learn how to fix it.
Thanks!
I am trying to make legendary biochambers in a biochamber and as expected I want to use my leg-nutrients as ingredients and not as fuel. No matter what I do this thing keeps breaking down on me.
First, I did it without much concern and saw my leg nutrients being used as fuel. Ok, my mistake. Then I set up a dedicated inserter for leg-nutrients and enabled it only when nonleg-nutrienyts were > 0. Wrong again, as the red bar also count as nutrients in the reading. So I changed the condition to activate when nonleg-nutrients are > 1. I wanted to believe that this was all but no, I would find leg nutrients back on the fuel slot a few mins after.
So I created a double condition for the inserter using a combinator. Now it will only insert when nonleg-nutriens are >1 AND leg-nutrients are < 5 (5 is the requirement for the biochamber reciepe) to avoid overinserting leg-nutrients no matter what. Wrong again! I still find leg nutrients in the fuel slot.
So My last chance of fixing this was to override the stack size of the inserter to 1, thinking that maybe, in the fraction of time when the nutrient spoil, I am inserting more (due to the stack size) and that goes to the fuel slot. Wrong one more time!
So at this point I think that there is an error in the biochamber logic. Something like, when nutrients are in the ingredients slot but not on the fuel slot, it will internally rearrange them. This is problematic as the fuel line (the red bar) is quality specific. If you started to "burn" a leg-nutrient, then the bar is legendary and can only be restarted with more leg-nutrients. If you hover over it, it will say "Nutrients (Legendary)"
Have any of you guys been sucessful at solving this?
Good thing is that after all the tinkering and testing I managed to get 800 legendary biochambers, so I am on the verge of letting this go and just use those.
But I love the challenges of this game and I'd like to learn how to fix it.
Thanks!