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Quality Requires More Resources Instead of Modules

Posted: Mon Jan 20, 2025 10:24 pm
by MoleManMattG
I'd like a mod that lets you craft legendary items from normal items at a multiplied fixed cost. I'd rather scale up a factory—like producing chemical plants at 100× the normal cost—than rely on interplanetary upcyclers. In my opinion, it would encourage larger-scale production using the cool new Space Age buildings. Also please let me know if something like this exists already.

Re: Quality Requires More Resources Instead of Modules

Posted: Mon Jan 20, 2025 11:35 pm
by Mashaa