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Congrats, you broke me

Posted: Mon Jan 20, 2025 7:26 pm
by antstar
I was willing to work around the pathetically anemic rockets, ridiculous asteroid densities, deliberately obtuse rocket engines, lazy coding of platform trains, too many cases of challenging my patience rather than intellect to even list. Then I faced big asteroids. Nope. I'm not finishing it. And I'm not coming back until there's a good mod which removes space and all the failed space mechanics completely.

Re: Congrats, you broke me

Posted: Mon Jan 20, 2025 7:34 pm
by mmmPI
Yet another very poorly argumented complaint just showing a lack of creativity from the player imo.

Railguns :roll:

Re: Congrats, you broke me

Posted: Mon Jan 20, 2025 7:47 pm
by Haisom
You just highlighted all the things I think make the game great.

Re: Congrats, you broke me

Posted: Mon Jan 20, 2025 8:29 pm
by NineNine
antstar wrote: Mon Jan 20, 2025 7:26 pmAnd I'm not coming back until there's a good mod which removes space and all the failed space mechanics completely.
That's called Factorio 2.0. You can download it here (https://factorio.com/download), and never see any of the Space Age stuff that you dislike so much ever, ever again.

Re: Congrats, you broke me

Posted: Mon Jan 20, 2025 8:51 pm
by waterBear
How do I delete someone else's post? :idea:

Re: Congrats, you broke me

Posted: Mon Jan 20, 2025 8:54 pm
by s6x
I don't understand the point of threads like this one. Personally, I actually agree with some of your complaints, but just ranting doesn't help anything. It isn't even likely to make you feel any better since most of the replies are going to be unsympathetic.

If you hate asteroids, you can fix that for yourself right now with a mod like this one. Surely that's a more constructive approach?

Re: Congrats, you broke me

Posted: Tue Jan 21, 2025 6:33 am
by trancexpress
space rock goes brrrrrrr

Re: Congrats, you broke me

Posted: Tue Jan 21, 2025 9:10 pm
by Nemoricus
mmmPI wrote: Mon Jan 20, 2025 7:34 pm Yet another very poorly argumented complaint just showing a lack of creativity from the player imo.

Railguns :roll:
Rocket turrets are the counter to big asteroids. Railguns are for the huge ones.

Re: Congrats, you broke me

Posted: Tue Jan 21, 2025 9:23 pm
by dmikalova
If this is what broke you... then maybe it's not your game. That is ok!

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 7:17 pm
by factorio_player
At least they got the autosave right :D

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 7:33 pm
by Khazul
antstar wrote: Mon Jan 20, 2025 7:26 pm I was willing to work around the pathetically anemic rockets, ridiculous asteroid densities, deliberately obtuse rocket engines, lazy coding of platform trains, too many cases of challenging my patience rather than intellect to even list. Then I faced big asteroids. Nope. I'm not finishing it. And I'm not coming back until there's a good mod which removes space and all the failed space mechanics completely.
Just 'big' asteroids? Add some rockets and blow them up until you have to deal with 'huge' asteroids when its time to get the big guns out.

Building ships that can do the shattered planet run at over 750Km/s is one of the more interesting pastimes in this game. What I will grant is arguably wrong with it, is there is no cap on small asteroid density so even the most powerful high end PC will be brought to its knees at high speed eventually.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 8:11 pm
by Daid
Most funny thing about posts like these is. If you reach big asteroids, you already have a dozen of hours into the game, and compared to pretty much any other game, got your money worth of gameplay.

(It is a bit of a shame that a bunch of things only have 1 real solution, like big and huge asteroids, but that's hardly a reason to feel broken)

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 8:24 pm
by Khazul
I have to wonder how many people first ship out to aquilo and especially to system edge and beyond went splat into a big/huge asteroid at high speed and they just laughed it off and built something else with more guns and attitude on it?

I have lost count of the number of perfectly good ships that have gone splat due to a circuit issue or otherwise while I'm sat back thinking yeh - will be fine at 500Km/s - until it wasnt - ugh!

If nothing else, at least I ended up with a decent ship building setup on Nauvis to quickly replace failed experiments :)

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 8:41 pm
by NineNine
It's is certainly an interesting last puzzle. I'm working on it now. I started out with a spaceship. Now, it's much more of a factory in space.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 8:53 pm
by fencingsquirrel
I actually lost my first two platforms period lol.

#1 Game was like "gun turrets can be used to shoot down asteroids" in the tooltip and I'm like "YEAH BUT I GOT LASERS, BITCH". That went about as well as you'd expect.

#2 I was like, aha, I will manufacture bullets in space. Not enough lol.

#3 I just stored like a million bullets and made it.

I do think it'd be nice if the asteroids weren't set up in such a hard countery way. Like with biters you have 4 main static defense counters, and all 4 work entirely on their own with no help if you want. You go to space, and you get bullets or pain.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 8:56 pm
by NineNine
fencingsquirrel wrote: Mon Jan 27, 2025 8:53 pm

I do think it'd be nice if the asteroids weren't set up in such a hard countery way. Like with biters you have 4 main static defense counters, and all 4 work entirely on their own with no help if you want. You go to space, and you get bullets or pain.
There are 4 effective asteroid defenses, too...

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 9:07 pm
by fencingsquirrel
I meant for your first ship obviously.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 9:11 pm
by NineNine
Yeah, I tried lasers at first, too. That didn't work out so well.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 9:11 pm
by Nemoricus
NineNine wrote: Mon Jan 27, 2025 8:56 pm
fencingsquirrel wrote: Mon Jan 27, 2025 8:53 pm

I do think it'd be nice if the asteroids weren't set up in such a hard countery way. Like with biters you have 4 main static defense counters, and all 4 work entirely on their own with no help if you want. You go to space, and you get bullets or pain.
There are 4 effective asteroid defenses, too...
Biters don’t have such a rigid rock paper scissors approach to countermeasures.

Re: Congrats, you broke me

Posted: Mon Jan 27, 2025 11:59 pm
by fencingsquirrel
I figured out a dumb trick to help beat asteroids out of necessity btw. I was trying to escape a max biter world with as little tech as possible and phsyical damage 5 + shooting speed 2 wasn't cutting it.

Turns out you can just slow your ship down mid flight if you think you'll need to. Just remove the fuel storage tanks and then manually taking the inserter on and off to slow down thruster fuel generation so you stay around 20 km/s helps a lot. You only get slightly more asteroids but you can just max out your storage bay with ammo beforehand.

Ideally you'd be able to read your thruster's thrust level or your ship's speed and toggle it with the circuit network, but there seems to be no way to do this. So yoinking it is.