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[2.0.28] Rocket Parts show stack-size & rocket capacity, even though they can't be made/moved

Posted: Wed Jan 15, 2025 7:03 pm
by Chumfactor
See image below.

Rocket parts show that there is a stack size and a rocket capacity, though there is no way to move a stack of them (say, into a chest) nor transport them (via rocket).

Re: [2.0.28] Rocket Parts show stack-size & rocket capacity, even though they can't be made/moved

Posted: Wed Jan 15, 2025 7:09 pm
by Rseding91
Thanks for the report. All items show this value regardless of how they get used in-game.

Re: [2.0.28] Rocket Parts show stack-size & rocket capacity, even though they can't be made/moved

Posted: Thu Jan 16, 2025 9:01 pm
by Chumfactor
I can see how perhaps this is low priority, but "not a bug" seems a mischaracterization.

If there's a stack size, it is reasonable to expect to make stacks of them.
If there is a rocket capacity, it is reasonable to expect to put them into rockets.

Regardless of the reason offered, this item is an exception to the norm, and telling the user "you can make stacks of these, and put them into rockets" is a bug.

"IMO", and all that. ;)

Re: [2.0.28] Rocket Parts show stack-size & rocket capacity, even though they can't be made/moved

Posted: Thu Jan 16, 2025 9:49 pm
by eugenekay
Previously:
eugenekay wrote: Fri Dec 13, 2024 6:09 am "rocket-part" IS an Item, although you cannot "Legitimately" obtain it in game since Rocket Silo is the only assembler for that recipe.

Code: Select all

/c game.player.insert{name="rocket-part", count=100}
Screenshot 2024-12-13 010639.png
Screenshot 2024-12-13 010639.png (90.96 KiB) Viewed 134 times
Feeding it into a Recycler does (eventually) yield the expected Resources back..... so this sure seems like a Valid recipe, albeit one that is only useful in-Editor.

Incidentally, while you can place the Rocket Parts "into" the Output slot of a Silo, they are not "absorbed" and do not increase the Rocket Progress.
You can do whatever you like with the "Rocket Part" items (except for put them into a Silo, hah!) - if you can somehow obtain them - via Editor, /command, or a Mod. If the Game had a special case to exclude/hide these items then it would break this Item in such cases.

I hope this helps!