Basic mod template
Posted: Wed Jan 15, 2025 5:10 pm
@admin I'm a dum-dum and didn't post this in the modding discussion section. Could you kindly move this there?
Hello dear modders! I was browsing through the ideas and suggestions forum today and saw a whole bunch of suggestions that looked sensible and minor enough to be bundled into my own personal tweaks mod (I'm a python programmer by profession, with 0 experience in lua and graphics design). This got me wondering - are there any templates for basic mods in existence that a new modder could potentially just fork in order to
1. quickly dip their toes in the factorio modding pool
2. rapidly test quick and easy ideas
Any suggestions? Alternatively, maybe someone could suggest good starting points? I'd imagine one would need to start by defining what a sensible categorization for possible mod functionalities would be before defining a template for it. If any experienced modders see this post, your input would be very appreciated!
Hello dear modders! I was browsing through the ideas and suggestions forum today and saw a whole bunch of suggestions that looked sensible and minor enough to be bundled into my own personal tweaks mod (I'm a python programmer by profession, with 0 experience in lua and graphics design). This got me wondering - are there any templates for basic mods in existence that a new modder could potentially just fork in order to
1. quickly dip their toes in the factorio modding pool
2. rapidly test quick and easy ideas
Any suggestions? Alternatively, maybe someone could suggest good starting points? I'd imagine one would need to start by defining what a sensible categorization for possible mod functionalities would be before defining a template for it. If any experienced modders see this post, your input would be very appreciated!