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Remote restart of Gleba?

Posted: Wed Jan 15, 2025 4:47 pm
by NineNine
Every so often, I completely break Gleba, and I have to restart the system. Of course, my electricity comes mostly from making rocket fuel out of bioflux. So, I generally can't restart my system without manually making some nutrients and putting them in the proper places to get the system running again. What I haven't figured out, is how to do that when the engineer isn't on Gleba. Anybody have a scheme that works to restart Gleba remotely?

Re: Remote restart of Gleba?

Posted: Wed Jan 15, 2025 6:40 pm
by mergele
Separate solar powered electricity circuit that insertes stored fuel. Either onto the usual belt with burner inserters, or in seperate heaters that deliver steam through pipes to the usual turbines.

Re: Remote restart of Gleba?

Posted: Wed Jan 15, 2025 7:23 pm
by BlakeMW
I slap down 1-2 MW of solar (like 30-60 panels), this ensures there's at least a trickle of electricity to keep the Roboports active.

As long as the roboports are active you can use ghost cursor to order the construction bots to move some spoilage around.

In order to avoid "circular dependencies", I strongly recommend using the "Mash to nutrients" recipe as the source of nutrients to feed the bioflux production and bioflux->nutrients (you can use Bioflux->nutrients for the Pentapod eggs), just have a spoilage->nutrients assembling machine that feeds a Biochamber doing Mash to nutrients and a Biochamber doing Yumako to Mash. This ensures you only need to produce enough nutrients to power up the two Biochambers then you have tons of nutrients to get everything else going.

Re: Remote restart of Gleba?

Posted: Thu Jan 16, 2025 2:30 am
by J-H
I have a nuclear fission reactor on-planet. You can remote insert some fuel to get heat, which then lets you create steam for your turbines and power your roboports back up.

Re: Remote restart of Gleba?

Posted: Fri Jan 17, 2025 8:51 am
by GrumpyJoe
I just overproduce and burn the rest. Never needed to specifically make fuel for power.

It's not what you asked for, but just in case someone else is looking for a restart solution for a different problem:

Sometimes my Gleba base dies cos of clogged up belts, which clogs them up even more with Spoilage cos of some belt filters, which then starves the biochambers of nutrients.
The only restart I need is a backup "Nutrient from Spoilage" maker that is VERY slowly inserting nutrients into the system to keep it alive / restarts it, sitting before a "Nutrient from Bioflux" Chamber

Re: Remote restart of Gleba?

Posted: Fri Jan 17, 2025 3:14 pm
by waterBear
If your only problem is getting fresh nutrient to jump start your biochambers that normally produce your nutrients, use a backup assembly machine. Have a requester chest that keeps a stack of spoilage (200) that inputs to the assembly machine. Wire it up to bio chamber and read ingredients / while craft + fuel. Turn the backup on if nutrients ever hit 0 and have it provide nutrients to the biochamber. Once it's going the assembly machine will shut back off.

Re: Remote restart of Gleba?

Posted: Sat Jan 18, 2025 1:48 pm
by Ranec1
I use an extra requestor chest. Have it buffer whatever you need to restart. You can adjust inserters remotely or have it controlled by a simple circuit.

I actually do this with a few resources, like uranium 235, as I accidentally used it all up and had to start from zero at one point. Not fun.

Re: Remote restart of Gleba?

Posted: Sat Jan 18, 2025 3:36 pm
by kpreid
I recently broke Gleba by accidentally sending all my yumako seeds to overgrowth soil. It would have been fixable remotely if I had had a chest of spare seeds to release. I had solar power, and bootstrap nutrient production, but the nutrient supply couldn’t keep up with the whole base’s demands, so it was mostly putting nutrients in chests for inactive factories (which, yes, could have been made smarter with circuits). The solution to this was to attach a bootstrap nutrient factory directly to the bioflux factory, so that bioflux can be produced to and start taking over as a nutrient source, and because bioflux is what most other things need to start moving.