Ghost buildings should unmark buildings for deconstruction
Posted: Wed Jan 15, 2025 10:11 am
Im not sure if this is just an oversight or a bug.
If I mark, for instance, a wall for deconstruction then I (via remote view or whatever) place a ghost wall of the same quality in that same tile, it would make sense if the wall that is already there but marked for deconstruction were to just be unmarked for deconstruction.
As it stands now, in the above example, I would have to wait for both a bot to fly out and grab the wall that is marked for deconstruction then wait for another bot to come place a wall down in the exact same spot.
It seems a little silly to do all of that when there is *already* a wall there, right?
If I mark, for instance, a wall for deconstruction then I (via remote view or whatever) place a ghost wall of the same quality in that same tile, it would make sense if the wall that is already there but marked for deconstruction were to just be unmarked for deconstruction.
As it stands now, in the above example, I would have to wait for both a bot to fly out and grab the wall that is marked for deconstruction then wait for another bot to come place a wall down in the exact same spot.
It seems a little silly to do all of that when there is *already* a wall there, right?