Add Quality to the CraftItemTechnologyTrigger Struct
Posted: Tue Jan 14, 2025 6:13 pm
In the mod API I would like struct in the CraftItemTechnologyTrigger to include quality. The reason I want this feature is so I can set up potentially more variety in modded paths of research.
These new paths of research could make some research feel more immersive if planned out correctly.
For example a player would need to have created a specific amount of uncommon ammo before unlocking the next tier of ammo almost like the player created enough of a better form of the original ammo that player has had an epiphany of how to make a completely new item based on the previous tier.
https://lua-api.factorio.com/latest/typ ... igger.html
These new paths of research could make some research feel more immersive if planned out correctly.
For example a player would need to have created a specific amount of uncommon ammo before unlocking the next tier of ammo almost like the player created enough of a better form of the original ammo that player has had an epiphany of how to make a completely new item based on the previous tier.
https://lua-api.factorio.com/latest/typ ... igger.html