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[2.0.28] Changing Recipe via circuits can cause modules to be removed

Posted: Tue Jan 14, 2025 7:39 am
by The_Red_Menace
I have a circuit set up that changes the crafting recipe of a crusher between regular crushing and recycling.
The crusher has productivity modules in it, which is allowed for regular crushing.
When the recipe changes to asteroid recycling the productivity modules (which are no longer useable on this recipe) get moved to the dump inventory (?), and then get removed by inserters.
This seems like unintended behaviour.

Apologies if this has already been reported / addressed.

Re: [2.0.28] Changing Recipe via circuits can cause modules to be removed

Posted: Tue Jan 14, 2025 8:10 am
by boskid
Thanks for the report however this is working as intended. This is tightly related to 118346

Re: [2.0.28] Changing Recipe via circuits can cause modules to be removed

Posted: Tue Jan 14, 2025 8:12 am
by IsaacOscar
The_Red_Menace wrote: Tue Jan 14, 2025 7:39 am This seems like unintended behaviour.
What else do you expect to happen?
I guess they could be kept in the machine but be "disabled", but with the current approach you can use inserters to put in different modules that are supported.