[2.0.28] Changing Recipe via circuits can cause modules to be removed
Posted: Tue Jan 14, 2025 7:39 am
I have a circuit set up that changes the crafting recipe of a crusher between regular crushing and recycling.
The crusher has productivity modules in it, which is allowed for regular crushing.
When the recipe changes to asteroid recycling the productivity modules (which are no longer useable on this recipe) get moved to the dump inventory (?), and then get removed by inserters.
This seems like unintended behaviour.
Apologies if this has already been reported / addressed.
The crusher has productivity modules in it, which is allowed for regular crushing.
When the recipe changes to asteroid recycling the productivity modules (which are no longer useable on this recipe) get moved to the dump inventory (?), and then get removed by inserters.
This seems like unintended behaviour.
Apologies if this has already been reported / addressed.