[2.0.28] Crash of server loading some saves (Chunk::load)
Posted: Mon Jan 13, 2025 6:40 pm
I have a save with a friend that has 84 play hours on it so far. We started it via local hosting from our PCs but I decided to set up a Headless Server on my Custom build OpenMediavault Media-Server.
After some trouble with the ballistic missiles mod that caused the game to crash if you shoot a missile out of map bounds https://mods.factorio.com/mod/ballistic ... 26369d9da7 everything was working fine for a few hours but now I can't load ANY recent save of this map anymore. The original saves result in a server crash loop after startup. After taking the same safe file on PC, loading it there and save as a new one, the crash loop is gone but the server still crashes when a player connects and the map is prepared for download.
To reproduce:
- Run Headless Server in docker
- Use the provided save game
- start server (INFWG_repair.zip should start up fine, the other one should crash loop the server)
- try to log in with a client to that Headless Server
- on INFWG_repair.zip the server will crash when map is prepared for download to client (at different stages each try)
TS steps done:
- server clean installed from ground up
- removed all mods
- tried different save games - Older save with ~54hrs of play time works fine. New saves and other maps also work just fine with no crash
- tried the same save on different PCs to launch locally - all fine there
We could bite in the sour apple and use an old save but a save that works locally and on hosted multiplayer in Windows should not cause a server crash on a headless server I guess.
After some trouble with the ballistic missiles mod that caused the game to crash if you shoot a missile out of map bounds https://mods.factorio.com/mod/ballistic ... 26369d9da7 everything was working fine for a few hours but now I can't load ANY recent save of this map anymore. The original saves result in a server crash loop after startup. After taking the same safe file on PC, loading it there and save as a new one, the crash loop is gone but the server still crashes when a player connects and the map is prepared for download.
To reproduce:
- Run Headless Server in docker
- Use the provided save game
- start server (INFWG_repair.zip should start up fine, the other one should crash loop the server)
- try to log in with a client to that Headless Server
- on INFWG_repair.zip the server will crash when map is prepared for download to client (at different stages each try)
TS steps done:
- server clean installed from ground up
- removed all mods
- tried different save games - Older save with ~54hrs of play time works fine. New saves and other maps also work just fine with no crash
- tried the same save on different PCs to launch locally - all fine there
We could bite in the sour apple and use an old save but a save that works locally and on hosted multiplayer in Windows should not cause a server crash on a headless server I guess.