Mec Armor & Spidertron belt immune OR Add extra effect
Posted: Mon Jan 13, 2025 6:00 pm
While tank and cars can be used as a moving logistic storage, Spidertron can't unless you really go out of your way
You want player to be moved by belt? Why not just take armour off?
The Belt imunity equipment is not only a 1x1, meaning you need to add another 1x1 solar panel or leave it open that creates a OC trigger for me at least
That 1x1 is either using a precious space, or the belt will constantly annoy me, like the spidertron legs.
And after all that, after hundrens of hours. I do not see any reason why the belt imunity equipment exist.
OR
At least if it had "anti accid slowdown" <- aka enemy can't slow you down & Anty .... sorry, i really don't know what to call, you know when you are to close to an angry demolisher and it stops you equipments from working.
And of course, because such effects can be stack, you will have 2 1x1, if not even 4 1x1, just to add. You know how the exoskeleton, but reduces the slowdown penalty
You want player to be moved by belt? Why not just take armour off?
The Belt imunity equipment is not only a 1x1, meaning you need to add another 1x1 solar panel or leave it open that creates a OC trigger for me at least
That 1x1 is either using a precious space, or the belt will constantly annoy me, like the spidertron legs.
And after all that, after hundrens of hours. I do not see any reason why the belt imunity equipment exist.
OR
At least if it had "anti accid slowdown" <- aka enemy can't slow you down & Anty .... sorry, i really don't know what to call, you know when you are to close to an angry demolisher and it stops you equipments from working.
And of course, because such effects can be stack, you will have 2 1x1, if not even 4 1x1, just to add. You know how the exoskeleton, but reduces the slowdown penalty