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Nanoforge + UberSolar Farm + Fortress of Factorio
Posted: Tue Sep 10, 2013 11:50 pm
by n9103
I present my latest endeavor in Factorio.
It consists of:
The Factory itself. (A streamlined single-pass design, adapted for the terrain.)

- Factory Overview.png (616.03 KiB) Viewed 10746 times
The
Massive Solar Power Farm, and accompanying Cluster of Capacitors.

- Power Farm Part 1.png (456.58 KiB) Viewed 10746 times

- Power Farm Part 2.png (571.45 KiB) Viewed 10746 times
[Continued in next post due to attachment limit.]
Re: Nanoforge + UberSolar Farm + Fortress of Factorio
Posted: Tue Sep 10, 2013 11:51 pm
by n9103
A Semi-centrally located site for "The NanoForge" where I implemented what I believe to be the best possible Production boosted Assembly Plant.
As well as a well fortified Science Terminal.

- Science Station and Nanoforge.png (575.68 KiB) Viewed 10745 times
Capping the list off is the "Fortress of Factorio" (for lack of a more suitable name) A Large Fort with several concentric walls and almost as many laser turrets.

- Fortress of Factories.png (513.94 KiB) Viewed 10745 times
Re: Nanoforge + UberSolar Farm + Fortress of Factorio
Posted: Wed Sep 11, 2013 12:02 am
by n9103
And just for you graphophiles, my Energy Graphs at Midnight showing Maxed Capacitor Output, and Maxed Power Output the following day.
Of note is that the Capacitor Cluster Capacity is 2.1 MJ. (C^3 = 2.1MJ :p)
The Nanoforge itself is about 9KW when running, 5KW at idle (Since Beacons don't have a standby power level)

- Midnight Power Levels.png (399.36 KiB) Viewed 10745 times

- Maximum Charge and Output.png (493.74 KiB) Viewed 10745 times
Re: Nanoforge + UberSolar Farm + Fortress of Factorio
Posted: Wed Sep 11, 2013 2:12 pm
by ssilk
Cool. That fortress: first I thought "why should I need that" but then I thought: cool, a fortress, where I bring into the creeper eggs. And then I thought, wow, I like to make a fortress, something, which can be built bigger and bigger. My home is my castle. And why is my castle not my home? See this:
https://forums.factorio.com/forum/vie ... ?f=6&t=972
But one forced me to write: in v0.7 the creepers will fight the pollution. But what, if they are looking also for some other thing. Something, that when destroyed, the game is over? Which makes it very worthy. Something which must be defended like the king in chess.
With a fortress this thing could be defended.
Re: Nanoforge + UberSolar Farm + Fortress of Factorio
Posted: Wed Sep 11, 2013 3:14 pm
by n9103
The Fortress was the housing for my Rocket Defense.
If they ever got to a point of all firing at once, they'd consume 176KW. Surely that kind of consumption should attract The Creep :p