Flag to have a recipe show up as a circuit signal
Posted: Sat Jan 11, 2025 4:32 am
I noticed some recipes (e.g. "Casting Iron") do have signals for them.
But I can't work out what logic the game uses for those.
In particular, I can't work out a way to make a recipe show up when it doesn't already (e.g. the recycling recipes https://mods.factorio.com/mod/recycling-factoriopedia)
I suggest adding a flag, say "make_signal = true", that if set on the prototype will cause a corresponding signal to be made.
But I can't work out what logic the game uses for those.
In particular, I can't work out a way to make a recipe show up when it doesn't already (e.g. the recycling recipes https://mods.factorio.com/mod/recycling-factoriopedia)
I suggest adding a flag, say "make_signal = true", that if set on the prototype will cause a corresponding signal to be made.