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Add "Read fuel" to burner inserters
Posted: Wed Jan 08, 2025 7:59 pm
by Hares
TL;DR
Burner inserters should support "Read fuel" circuitry option similar to reactors & assemblers.
Why?
Out of all burner entities, only two can't read fuel: one being furnaces (ref: [1]), and second being inserter. I don't see actual game need for that except for alerting when critical burner inserter ran out of fuel, but I see other purposes for implementing this:
- Consistency: All (currently-in-game) entities with burner energy source will be able to report such information, instead of just some of them
- Research-ability: (ref: [2], at 1:29) Will simplify circuitry to determine the power usage of inserter and explicitly tell when it ran out of fuel
See Also:
- 118645: Allow connecting wires to furnaces -- FR for adding other mentioned feature
- YouTube: Inserter Power Draw is WEIRD (and Burner Inserters SUCK) -Factorio: Space Age | Infer A Good Time -- research about inserters power usage
- 125651: Enable burner inserter fuel leech -- Related #balancing topic
Re: Add "Read fuel" to burner inserters
Posted: Wed Jan 08, 2025 8:58 pm
by Panzerknacker
They are a simple mechanic machine, it doesn't make sense.
Instead I vote for removing the filtering capability instead since it does not make sense either.
Re: Add "Read fuel" to burner inserters
Posted: Wed Jan 08, 2025 9:07 pm
by Hares
Panzerknacker wrote: Wed Jan 08, 2025 8:58 pm
Instead I vote for removing the filtering capability instead since it does not make sense either.
I disagree. Or, technically, not me, but a YT commenter.
- 01-09-2025, 00-06-55.png (46.26 KiB) Viewed 249 times
Re: Add "Read fuel" to burner inserters
Posted: Wed Jan 08, 2025 10:17 pm
by waterBear
There is definitely some missing sub-text here. A yellow inserter requires 1 green circuit to make and a combinator takes 5. Just build a yellow inserter.
You seem to have something in mind having to do with power consumption, but inserters use very little power to being with. You'd have to be doing a challenge run or have mods, unusual map settings, etc. I don't understand the reference to spoilage, either. This is all very obscure.
Re: Add "Read fuel" to burner inserters
Posted: Wed Jan 08, 2025 10:31 pm
by Hares
waterBear wrote: Wed Jan 08, 2025 10:17 pm
There is definitely some missing sub-text here. A yellow inserter requires 1 green circuit to make and a combinator takes 5. Just build a yellow inserter.
You seem to have something in mind having to do with power consumption, but inserters use very little power to being with. You'd have to be doing a challenge run or have mods, unusual map settings, etc. I don't understand the reference to spoilage, either. This is all very obscure.
Check my original post (see underline part):
Hares wrote: Wed Jan 08, 2025 7:59 pm
Why?
Out of all burner entities, only two can't read fuel: one being furnaces (ref: [1]), and second being inserter.
I don't see actual game need for that except for alerting when critical burner inserter ran out of fuel, but I see other purposes for implementing this:
- Consistency: All (currently-in-game) entities with burner energy source will be able to report such information, instead of just some of them
- Research-ability: (ref: [2], at 1:29) Will simplify circuitry to determine the power usage of inserter and explicitly tell when it ran out of fuel
I don't have something in mind. I just want consistency.