[2.0.28] Crash in long session, unreadable stacktrace (potentially audio-related)
Posted: Mon Jan 06, 2025 7:59 pm
I left my game open overnight, paused (the menu you get from pressing "esc"); came back in the morning to find it had crashed. The last thing I did before leaving it was save the game; I have asynchronous saving enabled. Save file and log attached.
I noticed when I got back that pipewire had switched to only having "dummy output" available instead of the normal output (which is HDMI audio via my RX 580 GPU). I suspect this crash might have been caused by the active audio output device vanishing; not sure why that happened. It fixed itself when I restarted pipewire and wireplumber.
I am running Arch Linux with pipewire for audio. Factorio is running from Steam. Restarting factorio doesn't seem to immediately reproduce the crash.
I noticed when I got back that pipewire had switched to only having "dummy output" available instead of the normal output (which is HDMI audio via my RX 580 GPU). I suspect this crash might have been caused by the active audio output device vanishing; not sure why that happened. It fixed itself when I restarted pipewire and wireplumber.
I am running Arch Linux with pipewire for audio. Factorio is running from Steam. Restarting factorio doesn't seem to immediately reproduce the crash.