Is there a short/small setup for processing quality to a "maximum of"?
Posted: Sun Jan 05, 2025 3:40 am
by Aricitic
I'm trying to make a minimal space platform setup. My previous game I had it setup such that each quality had its own crusher. I've realized that this is inefficient (which seems kind of obvious now).
Does anyone know of a minimal setup to tell a machine to process a recipe up to a quality of *?
My current idea is a line of crushers (as that's what I'm working on right now) receiving input from one belt that is scanned into two selector combinators: one that filters quality to "less than equal" the maximum I want it to process; the other transfers the quality from the first to the signal to force the maximum quality.
It's small, but it freaks out a lot, switching between recipes a little more than necessary (IMO).
Basic Setup
01-04-2025, 21-36-13.png (6.41 MiB) Viewed 227 times
First selector combinator.
01-04-2025, 21-36-49.png (5.7 MiB) Viewed 227 times
Second selector combinator.
01-04-2025, 21-38-18.png (5.67 MiB) Viewed 227 times
It "works*"(TM), but I just don't like it. I'm sure more experienced players (or smarter people) will have a better solution.
Thank you.
Re: Is there a short/small setup for processing quality to a "maximum of"?
Posted: Sun Jan 05, 2025 3:15 pm
by mmmPI
Not what you asked for / maybe actually what you asked for :
You could use the reprocessing receipe to scale up quality of asteroids and only turn the legendary chunks into iron or copper.
About the combinators if that was more you question, it would be nice to have a blueprint of your setup to try and reproduce
Re: Is there a short/small setup for processing quality to a "maximum of"?
Posted: Sun Jan 05, 2025 4:07 pm
by Aricitic
mmmPI wrote: Sun Jan 05, 2025 3:15 pm
Not what you asked for / maybe actually what you asked for :
You could use the reprocessing receipe to scale up quality of asteroids and only turn the legendary chunks into iron or copper.
About the combinators if that was more you question, it would be nice to have a blueprint of your setup to try and reproduce
The above should only contain the necessary (plus solar panels).
Literally it's just this: belt (and previous crusher) into selector with "Quality filter" <= Uncommon (or above for the next ones) into selector for "Quality transfer" with "select from signal" 'Metallic asteroid chunk' and "target signal" "metallic asteroid chunk" into crusher.
It works, but I'm sure there is a better way (particularly one that doesn't cancel production when a single upgraded-quality one appears).
Additionally, I restarted recently so I don't have legendary yet. I'm doing this as a preparation for the future - in the hopes of minimal changes. Unrealistic, I know, but still.