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[2.0.28] - Pop!_OS cannot insert large import strings for blueprints

Posted: Fri Jan 03, 2025 3:51 pm
by IncrediblePony
Hello everyone.

I have bought Space Age and I have begun following Nilaus again and building alongside him. I started right back at "Base-in-a-book" (https://cdn.factoriobin.com/perma/bp/9/ ... Omc5-0.txt) and wanted to import it.

Apparently there is an X11 issue where large clipboard items cannot be inserted. I tried switching to Wayland in the graphics settings of the game and I've tried to set it as a launch option in Steam that the game should use Wayland. Neither really did the trick. Is there a file or folder where I can put my blueprints by hand on my system? Or is there a way yo expand the buffersize of the clipboard in Pop!_OS which gives the game access to it? I can go through the blueprints one by one and import them no problem. It's only when the import strings get large.

Thank you!

Re: [2.0.28] - Pop!_OS cannot insert large import strings for blueprints

Posted: Fri Jan 03, 2025 4:33 pm
by Muche
As per 116367 Importing large strings is broken on Linux, version 2.0.25 added
  • Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
  • Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Could you try that?

Re: [2.0.28] - Pop!_OS cannot insert large import strings for blueprints

Posted: Fri Jan 03, 2025 5:47 pm
by IncrediblePony
You are a lifesaver! Thank you!

I had read this release note somewhere and I tried dragging the marked text from my editor into the paste window in Factorio, but that didn't work. I never thought of just dragging and dropping the txt file into the game :)