A boost to Nauvis
Posted: Thu Jan 02, 2025 7:15 pm
I love Nauvis but I feel like it is just too repetitve, just doing the same stuff over and over and being able to stop any biters with minimal defenses in a few hours. I think a new biter and mechanic could make the game a bit more fun IMO. Starting from electric furnaces, we could add a new mechanic called, "Radiation". Radiation would be a slow expanding invisible gas that would expand to the same extent as pollution. With this new mechanic there would be some new monsters that could evolve. The normal biters could turn into stronger and more resistant, called the "Adamant Biter". This Big, Purplish, Veiny biter could have immense strength with added resistance to the artillery shells, bullets, and electric weapons including laser turrets and tesla guns. The only way to effectively kill them would be with the Railgun turret. There could also be new biter spawners and new spitters. The new "Plasma Spitters" would spit a blueish purple acid that could expand and destroy defenses way faster. They would be purple or other colors like that. The spawners also could be resistant to artillery shells, the new spawners would be bigger with more health. And adding like an Tungsten Rod cannon in space could help with killing these spawners. To add onto the Radiation, the way this mechanic works is that as it expands, and you decide to stop your production, your radiation could either A. come to a complete stop in the middle, or B. even with everything idling, it could give off a small amount of Radiation per furnace you have (Or other advanced late game building). But even with A or B, the Radiation won't decrease from a big circle to a smaller circle like Pollution, but opposite, the core of the Radiation will dissipate (Core of your base) before the Radiation further out. I believe this could add some good challenge at Nauvis instead of getting a wall up, and then just sitting and nothing can happen to you.