[2.0.28] Changing recipe cancels deconstruction requests for contained items
Posted: Wed Jan 01, 2025 2:23 pm
This one has been particularly annoying, so even if it's 'not a bug', it would still be very nice to fix it.
Bassically, have some items in a crafting machine (e.g. input, fuel, output, and trash slots): Then mark the items for 'deconstruction' (go to remote view and right click it): Then press the change recipe button: If you do so before any robots take the item, the deconstruction request will be canceled. (No robot will take it while your in the set recipe screen).
Moreover, once you actually change the recipe (in this case back to the same recipe as before), the items (other than fuel) are clearly no longer marked: (Notice how the cross mark is still there, despite the nutrients having now spoiled!)
My guess is that by pressing the change recipe button, you are 'deleting' the slots, and the items go somewhere else. Except it doesn't delete the fuel slot as all recipes have that. (But all recipes also have trash slots, so I don't know why the deconstruction orders for them are getting cancelled).
Bassically, have some items in a crafting machine (e.g. input, fuel, output, and trash slots): Then mark the items for 'deconstruction' (go to remote view and right click it): Then press the change recipe button: If you do so before any robots take the item, the deconstruction request will be canceled. (No robot will take it while your in the set recipe screen).
Moreover, once you actually change the recipe (in this case back to the same recipe as before), the items (other than fuel) are clearly no longer marked: (Notice how the cross mark is still there, despite the nutrients having now spoiled!)
My guess is that by pressing the change recipe button, you are 'deleting' the slots, and the items go somewhere else. Except it doesn't delete the fuel slot as all recipes have that. (But all recipes also have trash slots, so I don't know why the deconstruction orders for them are getting cancelled).