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Enabling/disabling space connections at runtime
Posted: Sat Dec 28, 2024 5:51 pm
by thesixthroc
Pretty critical for solar system organization mods.
Re: Enabling/disabling space connections at runtime
Posted: Sun Dec 29, 2024 4:40 am
by MaxAstro
Not to mention this could allow "discover a faster route to X planet that skips needing to go through Y planet" type techs.
Re: Enabling/disabling space connections at runtime
Posted: Mon Dec 30, 2024 9:08 pm
by BraveCaperCat
This could even be another solution to the problem solved by this request:
[Space Age] Space Platform Teleportation
That being the problem of how to transport a space platform to another location with control logic. That could be done with this request by enabling a space connection, setting the schedule of that platform to include the destination and then disabling that connection.