[Pard] [2.0.28] Fluids not merged with their recipes in Factoriopedia
Posted: Sat Dec 28, 2024 5:09 pm
While working on fixing and improving the Factoriopedia for my own mod, I begun to notice something odd going on with some of the entries: Items would merge with their recipes if the recipe had the same name as them, even with byproducts, but fluids seemed not to
Some examples of this are with this one recipe in my mod, where an item merged with its recipe after changing the recipe name, which seems to be the intended behaviour: however, a similar fluid recipe would not merge with its actual fluid and considered the intended recipe for obtaining that fluid an "Alternative recipe": despite the recipe and main_product being exact same as the fluid: this also occurs with another fluid that only has one way of being produced, and is only used in one recipe to create another fluid: (you get the point by now ), i was advised to make a test mod to see if it was specifically fluids that wouldnt merge with their existing recipes, even if an item would - as you can see here, the test item merged with the item: however, when i change the test item into a fluid, this happens: I have also included the test mod used in this post, just so you can test it out if you so wish :]
Some examples of this are with this one recipe in my mod, where an item merged with its recipe after changing the recipe name, which seems to be the intended behaviour: however, a similar fluid recipe would not merge with its actual fluid and considered the intended recipe for obtaining that fluid an "Alternative recipe": despite the recipe and main_product being exact same as the fluid: this also occurs with another fluid that only has one way of being produced, and is only used in one recipe to create another fluid: (you get the point by now ), i was advised to make a test mod to see if it was specifically fluids that wouldnt merge with their existing recipes, even if an item would - as you can see here, the test item merged with the item: however, when i change the test item into a fluid, this happens: I have also included the test mod used in this post, just so you can test it out if you so wish :]