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Water world generation in 2.0

Posted: Sat Dec 28, 2024 3:51 am
by gm.steeldragon
I'm trying to create map generation in which the whole map is water except under cliffs, spawners, one a few tiles for the player, similar to SeaBlock.

The info in the API Docs is thin(Or I'm not sure what I'm looking at/for) and it seams no one has asdress this for 2.0 yet.

Any help would be appreciated.

Thanks