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[Pard][2.0.28] Tree healing is 0 in Factoriopedia

Posted: Fri Dec 27, 2024 11:04 pm
by Yodo
According to Factoriopedia (at least in the base game), trees heal 0/s, but according to the in-game prototype explorer they heal 0.00166667/tick which is about 0.1/s.
I think it might be a rounding error in Factoriopedia.

Re: [Pard][2.0.28] Tree healing is 0 in Factoriopedia

Posted: Tue Feb 11, 2025 8:23 pm
by Pard
Thank you for your feedback. A similar problem was even with enemies. I have updated values to show decimal values where healing is less than 10 health points per second. It will be resolved in the next release.