[2.0.28] No biter nests on nauvis with save from vanilla
Posted: Fri Dec 27, 2024 2:44 pm
I have the problem, that i bought the DLC and loaded my savefile from vanilla 2.0.
The file was generated in an earlier version of the game, I honestly cannot remember the exact version, but it must be prior to 1.0.
The savefile had no enemies and the size and frequency of enemy bases set to the minimum.
I loaded the file with the option that no items where changed, that means i could keep the lv. 3 productivity modules an my spidertrons.
The problem now is, that there are no biter nests on nauvis.
There are nests and enemies spawning on Gleba, but no matter how far I explore on Nauvis, there are no biter nests whatsoever.
I never used the command line or something like that, so I have no explanation why this does not work as intenden.
I played as far as I could, but now I hit the wall with my research.
Is there a solution for this problem without using the command line that lets me keep the archievements?
Or is the developement team working on the issue so that I can expect it to be fixed in a future update?
Best regards, Michel
The file was generated in an earlier version of the game, I honestly cannot remember the exact version, but it must be prior to 1.0.
The savefile had no enemies and the size and frequency of enemy bases set to the minimum.
I loaded the file with the option that no items where changed, that means i could keep the lv. 3 productivity modules an my spidertrons.
The problem now is, that there are no biter nests on nauvis.
There are nests and enemies spawning on Gleba, but no matter how far I explore on Nauvis, there are no biter nests whatsoever.
I never used the command line or something like that, so I have no explanation why this does not work as intenden.
I played as far as I could, but now I hit the wall with my research.
Is there a solution for this problem without using the command line that lets me keep the archievements?
Or is the developement team working on the issue so that I can expect it to be fixed in a future update?
Best regards, Michel