Tooltip Suggestion: Train Priority
Posted: Tue Dec 24, 2024 3:41 pm
Suggestion
I suggest that the Train Stop's "Set Priority" tooltip include how priority works like how the Train Stop's priority slider does.
Explanation
The tool tip under "Set Priority" on the train stop is not very helpful in explaining how priority works:
It could be argued that the tooltips are just there to explain what this does to a circuit network. Despite that I think the extra information would be worth avoiding my negative experience in game and there wouldn't be much of a downside to including it. Also, I was hoping to just set priority based on how much material was there, so the maximum of 255 is a really good detail to keep in mind there.
tl;dr
I forgot how train priority worked when I went to set it via circuit network and "Set Priority"'s Description wasn't helpful, but including that higher priority brings more trains to the tooltip would be a helpful addition.
I suggest that the Train Stop's "Set Priority" tooltip include how priority works like how the Train Stop's priority slider does.
Explanation
The tool tip under "Set Priority" on the train stop is not very helpful in explaining how priority works:
I was trying to remember how priority worked (Was it higher better or lower better i.e. (this stop is "Priority 1")?) when trying to set it via circuit. After seeing that description I tried checking the tips and tricks which didn't have anything, followed by looking it up outside the game at the Train Priority FFF (https://factorio.com/blog/post/fff-395). After figuring it out I realized a little later that the Priority slider on the Train Stop had the actual description:Sets the train stop priority that affects which stops will be taken first by trains
Counter PointHigher priority train stop will be served first. (0 is the lowest, 255 the highest
It could be argued that the tooltips are just there to explain what this does to a circuit network. Despite that I think the extra information would be worth avoiding my negative experience in game and there wouldn't be much of a downside to including it. Also, I was hoping to just set priority based on how much material was there, so the maximum of 255 is a really good detail to keep in mind there.
tl;dr
I forgot how train priority worked when I went to set it via circuit network and "Set Priority"'s Description wasn't helpful, but including that higher priority brings more trains to the tooltip would be a helpful addition.