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Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "projecti

Posted: Mon Dec 23, 2024 2:30 pm
by Keysivi
Request to add the ability to place different turrets with different attack types in the "artillery-wagon" prototype: "projectile", "beam" or "stream"

At one time I managed to visually place a "gun-turret", in the "artillery-wagon", by replacing the sprites and replacing the "artillery-wagon-cannon" prototype with my own "wagon-gun-turret" prototype based on the "gun-turret" prototype. It loaded "firearm-magazine", "piercing-rounds-magazine" and "uranium-rounds-magazine", reacted to enemies, aimed, fired, but.......... did not cause damage!!!!!!

Please allow modders to implement the ability of combat wagons with different attack types but without crooked crutches...

Thank you!

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Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Posted: Mon Dec 23, 2024 3:16 pm
by Rseding91
Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.

Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Posted: Mon Dec 23, 2024 3:42 pm
by Keysivi
Rseding91 wrote: Mon Dec 23, 2024 3:16 pm Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.
I see. Thanks for your reply. Sorry for bothering you.

Re: Add the ability to place different turrets with different types of attacks in the "artillery-wagon" prototype: "proj

Posted: Mon Dec 23, 2024 3:59 pm
by Rseding91
Keysivi wrote: Mon Dec 23, 2024 3:42 pm
Rseding91 wrote: Mon Dec 23, 2024 3:16 pm Sorry, but no. The artillery turret and wagon are specifically implemented with artillery logic in mind. To work otherwise would require a full re-write of their logic with a lot of performance heavy logic every time they move which is way outside what I'm willing to support modding wise.
I see. Thanks for your reply. Sorry for bothering you.
It's not a bother. Just explaining why things work the way they do.