Regarding the Demolisher - Problem: Only one-time engagement
Posted: Mon Dec 23, 2024 12:02 am
Hello,
i love the DLC so far. After 200 hours gameplay on Gleba and Vulcanus,i haven´t encountered one bug. Good job!
In this thread i would like to outline a problem regarding the demolisher and suggest a broad solution and a detailed one.
The Problem:
Dealing with the demolisher is routine and they don´t pose a threat. In my opinion, there are two reasons for this:
- They don´t attack you actively. You can easily avoid them.
- You have to kill one or two of them and that´s it. No other encounters are needed, since you have enough space for a game winning factory.
Sad side effect: The artillery, the most suitable weapon for the job is not even necessary, since nukes and turrets will do the trick. The expenses to kill one
or two small demolishers a negletable
Broad solution:
-The demolisher needs to be a constant threat, like the other enemies in the game.
My idea for a game loop (Artillery needs to be able to auto- target demolishers!):
Demolisher is killed ---> The space is utilised by the player ---> A new demolisher will spawn in an adjacent territory after a certain time (15min?) ---> It will move to the lost territory, reclaiming it and destroying your factory in the process ---> etc.
Since nukes and other effective anti- meassures are expensive and you can´t leave the factory alone without supervision, this gives you the insentive to research artillery, which in turn enables you to automate the solution:
Demolisher is killed---> The new demolisher enters the kill zone of the artillery ---> Your ammunition and therefore your ressources are being depleted ---> You expand ---> etc.
I think this game loop and and enemy behavior is in line with the rest of the game and would make the demolisher a powerful enemy, until you use your brain to automate the problem, like intended. What do you think?
Best regards,
Moritz
i love the DLC so far. After 200 hours gameplay on Gleba and Vulcanus,i haven´t encountered one bug. Good job!
In this thread i would like to outline a problem regarding the demolisher and suggest a broad solution and a detailed one.
The Problem:
Dealing with the demolisher is routine and they don´t pose a threat. In my opinion, there are two reasons for this:
- They don´t attack you actively. You can easily avoid them.
- You have to kill one or two of them and that´s it. No other encounters are needed, since you have enough space for a game winning factory.
Sad side effect: The artillery, the most suitable weapon for the job is not even necessary, since nukes and turrets will do the trick. The expenses to kill one
or two small demolishers a negletable
Broad solution:
-The demolisher needs to be a constant threat, like the other enemies in the game.
My idea for a game loop (Artillery needs to be able to auto- target demolishers!):
Demolisher is killed ---> The space is utilised by the player ---> A new demolisher will spawn in an adjacent territory after a certain time (15min?) ---> It will move to the lost territory, reclaiming it and destroying your factory in the process ---> etc.
Since nukes and other effective anti- meassures are expensive and you can´t leave the factory alone without supervision, this gives you the insentive to research artillery, which in turn enables you to automate the solution:
Demolisher is killed---> The new demolisher enters the kill zone of the artillery ---> Your ammunition and therefore your ressources are being depleted ---> You expand ---> etc.
I think this game loop and and enemy behavior is in line with the rest of the game and would make the demolisher a powerful enemy, until you use your brain to automate the problem, like intended. What do you think?
Best regards,
Moritz