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Version 2.0.28
Posted: Fri Dec 20, 2024 2:11 pm
by FactorioBot
Optimizations
- Improved GUI performance when logistics status diode is part of the structure. (124660)
Bugfixes
- Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
https://www.factorio.com/download/experimental.
Re: Version 2.0.28
Posted: Fri Dec 20, 2024 3:42 pm
by Mighty_Pig
Huh, is there a reason behind this small patch? It doesn't seem like a hotfix to me? Maybe the last patch for this year and they wanted to just push the 3 remaining fixes?
Re: Version 2.0.28
Posted: Fri Dec 20, 2024 3:45 pm
by boskid
That was a hotfix. We want to get another stable but there was a bug added in 2.0.27 that was affecting at least 5 players.
Re: Version 2.0.28
Posted: Fri Dec 20, 2024 3:48 pm
by Mighty_Pig
Ah thanks for the quick reply
Are there any plans for holiday? Or is the team continuing the work throughout the new year? Appreciate all the work so far and loving the new update!
Re: Version 2.0.28
Posted: Fri Dec 20, 2024 4:08 pm
by robot256
The rate of bug reports has slowed down enough they deserve a break!
Re: Version 2.0.28
Posted: Sun Dec 22, 2024 12:36 pm
by heyqule
Lol. I feel honored to receive a dedicated patch for my mod.
Re: Version 2.0.28
Posted: Sun Dec 22, 2024 3:12 pm
by BraveCaperCat
Mighty_Pig wrote: Fri Dec 20, 2024 3:42 pm
Huh, is there a reason behind this small patch? It doesn't seem like a hotfix to me? Maybe the last patch for this year and they wanted to just push the 3 remaining fixes?
It looks like 2 fixes to me.
Re: Version 2.0.28
Posted: Sun Dec 22, 2024 3:26 pm
by IsaacOscar
BraveCaperCat wrote: Sun Dec 22, 2024 3:12 pm
Mighty_Pig wrote: Fri Dec 20, 2024 3:42 pm
Huh, is there a reason behind this small patch? It doesn't seem like a hotfix to me? Maybe the last patch for this year and they wanted to just push the 3 remaining fixes?
It looks like 2 fixes to me.
It also partially fixed
122632, so 2.5 fixes
Re: Version 2.0.28
Posted: Tue Dec 24, 2024 12:07 am
by jockeril
FactorioBot wrote: Fri Dec 20, 2024 2:11 pm
Optimizations
- Improved GUI performance when logistics status diode is part of the structure. (124660)
I was puzzled and couldn't figure out what that "diode" was and only after ready the whole post linked did I get it - the little light that's next to the "trash unneeded" in the cargo hub/cargo landing pad...
Re: Version 2.0.28
Posted: Tue Dec 24, 2024 12:16 am
by pioruns
Thanks for your hard work, Factorio team! Merry Christmas to all!
Re: Version 2.0.28
Posted: Tue Dec 24, 2024 4:08 pm
by BraveCaperCat
boskid wrote: Fri Dec 20, 2024 3:45 pm
That was a hotfix. We want to get another stable but there was a bug added in 2.0.27 that was affecting at least 5 players.
I also build lots of landing pads, but I've never noticed any significant ups/fps drops.
I guess I didn't build enough landing pads.
At least... I think we're talking about the same issue...
Re: Version 2.0.28
Posted: Tue Dec 24, 2024 4:13 pm
by boskid
BraveCaperCat wrote: Tue Dec 24, 2024 4:08 pm
At least... I think we're talking about the same issue...
Unlikely. It was about
124811
Re: Version 2.0.28
Posted: Tue Dec 24, 2024 6:19 pm
by BraveCaperCat
boskid wrote: Tue Dec 24, 2024 4:13 pm
BraveCaperCat wrote: Tue Dec 24, 2024 4:08 pm
At least... I think we're talking about the same issue...
Unlikely. It was about
124811
Ah. I was talking about the only one with a link as posted by factorio bot:
FactorioBot wrote: Fri Dec 20, 2024 2:11 pm
- Improved GUI performance when logistics status diode is part of the structure. (124660)