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Game crashes on autosave after copying a platform blueprint

Posted: Wed Dec 18, 2024 7:44 pm
by battarro
Second time this happends with the exact steps

I have one medium size platform, I went ahead and created a second one. Went back to first copy everything with control c, I did not created a blueprint. I went to the second brand new and pasted on top if it. System started to paste and request items. I made some changes on teh fly as the items are being flown in, then on autosave it it crashes.
16847.308 Info AppManagerStates.cpp:2095: Saving finished
17147.661 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
17147.910 Info AppManagerStates.cpp:2095: Saving finished
17456.364 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
17456.648 Info AppManagerStates.cpp:2095: Saving finished
17527.448 Info AppManagerStates.cpp:2095: Saving finished
17864.144 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\SerialiserHelper.hpp(130): SerialiserHelper<MapSerialiser>::saveVector<std::vector<LogisticSection,std::allocator<LogisticSection> > >
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Logistics\LogisticPointFilters.cpp(51): LogisticPointFilters::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Logistics\LogisticPoint.cpp(167): LogisticPoint::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Entity\SpacePlatformHub.cpp(527): SpacePlatformHub::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\BlueprintEntities.cpp(113): BlueprintEntities::EntityData::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\BlueprintEntities.cpp(342): BlueprintEntities::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\Blueprint.cpp(301): Blueprint::saveReal
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\Blueprint.cpp(257): Blueprint::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Item\ItemStack.cpp(119): ItemStack::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Player.cpp(361): Player::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(1181): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(1039): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(933): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE149259D)
00007FFAE149259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE288AF38)
00007FFAE288AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
17865.382 Error LogisticSection.cpp:72: this->filters.empty() || !output.savingBlueprint || this->filters.back() was not true
17865.382 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
17865.382 Error CrashHandler.cpp:190: Map tick at moment of crash: 21114001
17865.422 Info CrashHandler.cpp:318: Executable CRC: 1465241209
17865.422 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
18358.020 Uploading log file
18358.050 Error CrashHandler.cpp:270: Heap validation: success.
18358.050 Creating crash dump.
18358.999 CrashDump success

Logs and memory dump saved of the two crashes

Re: Game crashes on autosave after copying a platform blueprint

Posted: Wed Dec 18, 2024 7:56 pm
by Loewchen