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[v453000][2.0.23] Identical recipe categories in the games protypes

Posted: Wed Dec 18, 2024 8:15 am
by IsaacOscar
I'm reporting this as a 'bug' in case it was not intended and was done accidently, if it is however intended, then I'm not actually complaining.

In the game's lua files, I notice the following two recipe categories, with the following recipes:
  • organic-or-assembling
    • Biochamber
    • Nutrients from Spoilage
    • Nutrients from Fish
    • Nutrients from Bitter Egg
    • Wood Processing
  • organic-or-hand-crafting
    • Yumako Processing
    • Jellynut Processing
    • Copper Bacteria
    • Iron Bacteria
However, both organic-or-assembling and organic-or-hand-crafting have the following list of compatible machines:
  • The Engineer/God Controller
  • Biochamber
  • Assembling Machine 2
  • Assembling Machine 3
This seams odd for several reasons:
  • There are no other recipes in the game (other than scrap recycling) that can be hand crafted, but not crafted by an assembling machine 1
  • All the other 'or-assembling' recipe categories (metallurgy-or-assembling, electronics-or-assembling, and cryogenics-or-assembling) do not allow hand crafting or Assembling Machine 1
  • The other 'or-hand-crafting' recipe category (recycling-or-hand-crafting, used solely by scrap recycling) does not allow Assembling Machines, but only the character
In other words, based on the names, I would expect:
  • organic-or-assembling to only be made in a Biochamber or Assembling Machine 2 & 3
  • organic-or-hand-crafting to only be made in a Biochamber or by the Engineer/God
Due to this inconsistency (and the fact that the two recipe categories are identical), I thought I might report this as a bug in case the developer's did make a mistake.

It doesn't bother me much either way (as long as there's a way to make biochambers and automated nutrients without a biochamber!)

(On a related note, I noticed another pair of duplicate recipe-categories: "basic-crafting" and "advanced-crafting" (they require Assembling Machines 1, 2, or 3), but basic-crafting is unused, and advanced-crafting is only used by Engine Units, I'm guessing 'basic-crafting' was simply not deleted when it was no longer used?)

Re: [2.0.23] Identical recipe categories in the games protypes

Posted: Wed Dec 18, 2024 9:01 am
by boskid
Looks like a leftover from early gleba prototype when there was a bio chemical plant which could craft "organic" and "organic-or-hand-crafting" that i failed to spot in time. I am not considering this to be broken unless proven otherwise. Merging those two could be considered a mod breaking change and as such i do not want to be doing this within 2.0 major version if there are no good reasons that would outweight the risks.

Re: [2.0.23] Identical recipe categories in the games protypes

Posted: Wed Dec 18, 2024 9:06 am
by IsaacOscar
boskid wrote: Wed Dec 18, 2024 9:01 am Looks like a leftover from early gleba prototype when there was a bio chemical plant which could craft "organic" and "organic-or-hand-crafting" that i failed to spot in time. I am not considering this to be broken unless proven otherwise. Merging those two could be considered a mod breaking change and as such i do not want to be doing this within 2.0 major version if there are no good reasons that would outweight the risks.
Ahh makes sense, thanks! I was just worried the in-game behaviour was not what was intended.

Re: [v453000][2.0.23] Identical recipe categories in the games protypes

Posted: Thu Dec 19, 2024 12:53 pm
by V453000
Lets merge the two categories together, but lets do it in 2.1 as this change will break several mods which have already started to use these categories.