Help figuring out why gamespeed is low
Posted: Tue Dec 17, 2024 11:31 am
I'm currently playing a Space Age game with a couple of friends. We have put quite some hours in our base, but we're nowhere near the kind of megabases that I see shared here and on Youtube and Reddit. Still my friend's PCs are having trouble running at close to 60 ups. Even my 9900K can barely make 65 if I increase the gamespeed, so I am close to becoming a bottleneck as well.
It looks like the game is CPU limited, as foccusing on a complete black space doesn't increase the UPS by more than a few milliseconds.
I've included a screenshot, the logs, and save as described here. Since it looks like most of the time is spend on "Entities" I will also include the `show-entity-time-usage` screenshot at the bottom of this post.
Looks like both Unit and SegmentedUnit take up quite some time. But there are not that much biters? (See last screenshot). Performing the console command `/c game.forces["enemy"].kill_all_units()` does bring up my UPS from 60 to 90. With Units then taking around 0.07 and SegmentedUnits still unaffacted at around 1.5.
Edit: after playing with a few console commands I think it looks like there are 26719 entities on the enemy force.
It looks like the game is CPU limited, as foccusing on a complete black space doesn't increase the UPS by more than a few milliseconds.
I've included a screenshot, the logs, and save as described here. Since it looks like most of the time is spend on "Entities" I will also include the `show-entity-time-usage` screenshot at the bottom of this post.
Looks like both Unit and SegmentedUnit take up quite some time. But there are not that much biters? (See last screenshot). Performing the console command `/c game.forces["enemy"].kill_all_units()` does bring up my UPS from 60 to 90. With Units then taking around 0.07 and SegmentedUnits still unaffacted at around 1.5.
Edit: after playing with a few console commands I think it looks like there are 26719 entities on the enemy force.