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[2.0.23] Blueprint icon selector using signal picker, not icon picker

Posted: Tue Dec 17, 2024 7:02 am
by IsaacOscar
As usual, my report is stretching the definition of 'bug', so feel free to ignore this, but I'm hoping it's an easy fix.

Bassically, when selecting the icon of a blueprint, blueprint book, upgrade planner, or deconstruction planner, you are presented with the same GUI for selecting signals:
Screenshot 2024-12-17 164457.png
Screenshot 2024-12-17 164457.png (525.62 KiB) Viewed 374 times
However, this has less options than the GUI for selecting icons (the one you get when clicking these buttons
Screenshot 2024-12-17 165941.png
Screenshot 2024-12-17 165941.png (2.15 KiB) Viewed 374 times
):
Screenshot 2024-12-17 164447.png
Screenshot 2024-12-17 164447.png (948.47 KiB) Viewed 374 times
Now I can manually edit the blueprint (e.g. by using https://factorio.tmin10.ru/) to choose an icon shown in the icon selector, but not the signal selector, e.g.
Screenshot 2024-12-17 164643.png
Screenshot 2024-12-17 164643.png (72.91 KiB) Viewed 374 times
.

I haven't tested it with all icons though, just the 'tree plant'.

Re: [2.0.23] Blueprint icon selector using signal picker, not icon picker

Posted: Tue Dec 17, 2024 11:19 pm
by Hares
You can add any icon to name, description, or "logo" of the blueprint with ease, even with in-game tools (most of the time) -- I used it a lot, so nothing special here (probably).

Re: [2.0.23] Blueprint icon selector using signal picker, not icon picker

Posted: Mon Jan 20, 2025 9:06 pm
by Rseding91
Thanks for the report. The blueprint icons are actually SignalIDs internally and do not use the "chat icon"s.