[Narrated Playthrough] Part 3 Agitation in Fulgora
Posted: Mon Dec 16, 2024 9:13 am
Part 1 Hostile Fulgora Start
Introduction :
The journal of the ship was damaged during the crash of the emergency shuttle , the following story therefore contain some of my best approximations to fill-in the gaps to try and recall how things ended up so bad. It is generally admited that the amnesia about previous life is due to a an abrupt stop of the cryogenic process. It is unclear what caused it, but it must have been pretty massive because there is no sign of the intergalactic ship that was carrying everyone from Earth to Centauri 3.14 anymore, the famous Winged-guitar. That's all i can recall , but that seem a weird name for a spaceship so i may still be under the influence of the impact, I will make sure to correct the details as soon as i can remember them more clearly.This is a modded playthru, with custom settings, if you want to have a look at the modlist, i made a save of the initial state, syncing mods and settings with it and launching it allow to get the seed and all the details similar :
1) The landing :
Roughly speaking i landed in area that looked like this :There is strong smell of ozone ( O3), and lots of dust, it doesn't look like Centauri 3.14 at all, everything is in ruin, even far from the crashsite. I could read some old signboard on the tower we almost crashed into with some robotic translator, and that's how I learned the planet was called Fulgora by what seem to be its "previous" inhabitants and that the tower was a lightning attractor. It also quite rapidly appeared that i had luck in my bad luck, regarding landing next to one of those, because this planet has very short day and night cycle, too short for a proper night of sleep, and they are very noisy, thunderstorm are raging continuously. And this little tower protected me from those after i realized that the lightning storm were deadly. The respawning machine function pretty well, but it's still painful to get zapped as you can imagine so i tried to avoid it as much as possible for when exploring the surrounding to see if there was someone else that survived the crash. Allowing myself to venture in the unknown until around mid day, and then running back to safety to be there at night.
Despite this slow process, i managed to find another of those "landmasses". Not that you can't walk elsewhere but it's slow and sticky. Those landmasses seem to be the only places really fit for constructions. And the previous occupants left tons of junks, iron, copper, circuits, some shiny rocks i haven't been able to identify yet, stuff that burn quite well, and even some ice. Which with the food reserve from the ship will probably allow me to survive there indefinitly. ( There's probably enough food in the ship for several lifetime, if you like dehydrated powder, so i'm not going to mention those anymore, just consider that everyday i get a good snack ).
2) first operations
Located just south of the previous island, as you can see in this updated aerial view found in the shuttle archives, it was probably taken seconds before impact and may help locate the location in case a rescue team is sent to help me, i attempted to join the other islands surrounding the crash site and updated the image to fit the current island developements, but only the one immediate south seem to have a "Vault" and significantly more "scrap" than the other islands i could walk to during the limited day time. Some of them have more lightning collector, allowing me to stay the night there, but everything around me seem to be in the same state of ruin so i didn't pursue the exploration any further and instead tried to see what i could make from the scraps available to try and help my situation.Here is the initial setup : It doesn't produce much science like 10 to 15 per minutes, but it is still enough for me to remember how to do things like modules or engines. I do not drink the science packs by the way, it's just the best shape to keep knowledge for know. I don't know what that says about my previous life before the crash and i prefer not to think about it. It took me a bit more than an hour to get there by manually making everything ! I think i was always lazy, i don't think that's new but sometimes when i get something going, i forget about my lazyness. I try to make it better, and better, and it doesn't feel like an effort anymore. I guess it also helps when there is little need for manual intervention, because then my factory works when i "think" and importantly, the result of the factory's production doesn't depend on the effort put into the "thinking" process.
With more handfeeding and handcrafting, i went ahead on this very tiny space, to try and get to blue science. Scaling up to this size when reaching it : Around 40 science per minutes, with some manual intervention required to tansfer some material in the module-making assembly. Getting the first few quality and speed module forced me to increase accumulator numbers. Around 11MW of average electrical consumption. ( a bit less than 3 hours ingame). I am recycling the excess material like blue or red circuit that would otherwise jam my system that only require copper and iron plate and a little green circuit.
3) blue science
This planet being covered with oil makes it quite easy to get the blue science going. I am craving for logistic bots at this point. This is almost 4 hours into the game and it is my next research. Walking on the island is getting difficult, it is necessary to "remember" the places in which a player can squeak thru, and i had to change some module to make sure i have enough electricity or ressources for everything. At this point the science per minute is closer to 15 than to the previous 40 although it is not very stable.Now maybe you don't care, but if you are following closely the story, you may start to wonder now, why "hostile fulgora start?". That would be a very appropriate timing to introduce the radar outposts. Yeah because the hostility doesn't come from the thunder. It comes from what they discovered on the map. Here is a radar outpost :
They do not work all the time, mostly at night and during the morning, but with 15 science per minutes, i don't really need a fast uncharting. I only occupy a single island. And luckily enough it also seem to be the only place where radars didn't find any "alerting presence". You can have a look for yourself :
4) first troubles
Funny eh ? so many little red dots all around the pollution cloud. Well it's not all that bad though, because the exploration also allowed me to find another survivor. I did not understand well its native langage though and the communication was difficult but we could easily agree one thing, the red dots were to be avoided as much as possible. Don't get me wrong, we're not coward, we tried to see what was there and if you are really curious, or just scrolling fast, you can also get to view what we saw there :Death, death and more death, depending on how many attempts you make to recover your original body you may end up with a fierce collection of pistols too if you attempt the same thing !
With that in mind it appeared necessary to try and leave this planet as soon as possible. This is because there is no way to make military science from scrap. This planet has no coal. Any more time spent on this planet would increase the strengh of the hostile forces, while we can't increase our military power. This lead to the rehabilitaition of the crash island :
Now connected with robotport to the scrap island, the pair is allowed to launch the first few rockets in orbit to create its first platform. With the aim of not only making the space science, but also sending back to Fulgora some carbon to make the military science, thru coal synthesis to make grenades and explosives.
The next part will be about the first steps into space