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[Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Posted: Sun Dec 15, 2024 9:43 am
by Quezler
The expected behavior is that hidden planets do not offer worldgen previews.

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Posted: Mon Dec 16, 2024 5:41 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Posted: Wed Dec 18, 2024 10:40 pm
by Hares
Now I want to dig in and see what these surfaces are about.

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Posted: Thu Dec 19, 2024 11:28 am
by Quezler
well if you must know:

"holmium chemical plant" has some combinator & hidden entity stuff going on that dispenses extra fluids via a linked connection when quality items pass by.
"graveyard" doesn't even get a surface created for it ingame, its a space location i clone dead platforms to so you can see what killed your ship and grab a bp.
"thruster control behavior" is basically just an inserter waiting on a circuit condition before grabbing an item, and grabbing said item triggers a lua event.
"undersea data cable" just places tiles where you're placing the cables in the real world so i can run a "cheap" get_connected_tiles() on those to find networks.