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[2.0.23] Recipes reset after saving

Posted: Sun Dec 15, 2024 9:13 am
by AdeptX8
Hello

In scenarios, when using parameterized blueprints, there is a problem with recipes, at least two (recycler and bacteria) do not have them. If you install manually, save the map and reload it, the recipes are reset.
Video 1: https://www.youtube.com/watch?v=61-cQm3AAbk
Video 2: https://www.youtube.com/watch?v=dadRU5SFGTc

P.S.:
I hope this bug report will help your improve the game.
And thank you for your work. This is an amazing game.

Re: [2.0.23] Recipes reset after saving

Posted: Sun Dec 15, 2024 10:50 am
by boskid
Can you reproduce this without using editor?

Re: [2.0.23] Recipes reset after saving

Posted: Sun Dec 15, 2024 4:38 pm
by AdeptX8
boskid wrote: Sun Dec 15, 2024 10:50 am Can you reproduce this without using editor?
No. This problem is only in the editor. I use it often. This problem is a little annoying.

Re: [2.0.23] Recipes reset after saving

Posted: Sun Dec 15, 2024 6:34 pm
by Muche
This looks related to 124205 Parameterized blueprint cannot set certain biochamber recipes unless biochamber already exists.
That is, you seem to be trying to set a surface-limited recipe on a forbidden surface, and this limit enforcing looks more lenient in the editor and more strict while saving/loading.

Re: [2.0.23] Recipes reset after saving

Posted: Sun Dec 15, 2024 7:09 pm
by Rseding91
Thanks for the report. Based off what's shown here, this is intended. When loading a save to edit in the map editor it ends up running the "prototype data changed, reset recipes/technologies" and since the recipe is not valid to be crafted on that planet, it gets cleared.

Re: [2.0.23] Recipes reset after saving

Posted: Mon Dec 16, 2024 3:37 pm
by AdeptX8
You are both right. This behavior is logical, but I never thought about it and thought it was a bug.
This report can be closed. Sorry for wasting your time.