Page 1 of 1

Artificial biter spawner behaviour

Posted: Sun Dec 15, 2024 2:20 am
by jaylawl
We can craft quality captive spawners, which will change into a normal spawner when destroyed or not fed sufficient bioflux - but retaining the quality level. I just observed that such higher quality level biter spawners will then also spawn biters of the same quality. (looking at legendary small biters right now; very cute.)

Now here is my question:
Will biters created by such spawners then move on to form expansion groups, which in turn will create spawners? And if so, will those spawners also be of the same quality level?

If true, that implies a "leakage" could populate my whole of Nauvis with higher level enemies. I like the idea of that.

/edit:
I forgot i could just test using the "/c game.speed" command: yes they absolutely do expand!
yestheydo.png
yestheydo.png (290 KiB) Viewed 495 times
This will also create quality worms:
worms.png
worms.png (134.7 KiB) Viewed 487 times